All Courses

DIGI Courses

An introduction to the fundamental concepts, concerns, genres and technologies of digital media. Students produce introductory digital projects (Web, photography, video and audio) exploring contemporary concerns and genres in the new media field. Students from other fields are invited to explore interdisciplinary applications of Digital Media to their chosen discipline.

An introduction to the fundamental concepts, technologies and practices involved in contemporary Internet markup languages. Students will be exposed to the complete range of concepts and issues involved in this field with a focus on current professional authoring practices. Students will complete their own projects using industry standard authoring languages.

An interdisciplinary exploration of digital media from a variety of perspectives including social, cultural, economic, and artistic. Topics include the impact of digital technologies on culture and communication, sociological effects of technology on the individual, and emerging philosophies of technology. Principles of media theory, human factors, and usability are introduced. (2:1:1)

Using the Internet as a focus, students investigate the concepts and practices of interactive motion media by mastering industry standard software through a series of labs, assignments and a major project. Storytelling, character development, animation, game development and rich media interfaces are introduced.

An introduction to digital audio concepts, practices, and technologies including software and production techniques, elements of field recording, interviewing, microphone use, and editing. Students will complete projects based on topics of their own choosing that build technical proficiencies and creative expression. Students from all disciplines are welcome. (2:1:1)

An introduction to digital video production utilizing current concepts, practices, and technologies. Students will be exposed to all aspects of digital video production with a focus on essential equipment and skills. Students will complete projects that build solid technical proficiencies while developing creative expression. Students from all disciplines welcome! (2:1:1)

This course is a continuation of DIGI 280 focusing on the application of the concepts and skills mastered in that class. Students will work on individual productions relevant to their fields of study and will have the opportunity to experience the complete production cycle from project conception through to distribution.

An introduction to important concepts in understanding digital media and technologies, their audiences, and their impact on society. This course will examine the myths and metaphors informing the discourse on digital technologies. Students will develop digital media projects reflecting themes developed in the course. (2:1:0)

A continuation of DIGI 220, this course is an examination of the theory and techniques involved in semantic Web presentation and accessibility technologies (i.e. CSS and WCAG). Students will research and develop best practices for substantial Web projects that they may be completing for another course.

A continuation of DIGI 230, this course is an in-depth examination of the theory and techniques used to design rich user experiences. Students will design and create the user interface for a substantial digital project. (2:1:0) Prerequisites: "C" or higher in DIGI 220 and DIGI 230 (or permission of Department) and third-year standing.

An exploration of the theories, practices and technologies used to create and participate in contemporary digital social narratives—for example listserves, blogs, games, discussion groups, wikis and other developing electronic narrative environments. Students will actively research and create virtual narrative spaces based on subjects of their own interest. (2:1:0)

Balances theory and practice in an exploration of the advanced aspects of images in contemporary interactive digital contexts. Students will explore the processes of acquisition, manipulation and output using industry standard imaging software. Digital imagery created may be used to support projects completed in other courses. (2:1:1)

An examination of emerging digital media technologies and trends. Students will research and utilize emerging technologies of interest to them and will collaborate in teams to design, create and prototype projects utilizing these technologies. (2:1:0)

An examination of the theories, practices and technologies used by individuals and groups to create, manipulate and interact with contemporary digital identities — or example blogs, game personas, organizational websites, online interpersonal forums and other developing electronic environments. Students will actively research and create virtual identities based on subjects of their own interest. (2:1:0)

A continuation of DIGI 260, this course focuses on the scripting capabilities of contemporary interactive motion media (i.e. Macromedia Flash). Students will develop and demonstrate professional scripting practices through projects of their own choosing. (2:1:0)

This course requires students to demonstrate mastery of one or more digital media technologies though the completion of a senior level project. Topics will include technical planning, testing and evaluation, and project maintenance. Students will choose their own projects, which may include elements completed for credit in another class. (1:2:0)


MEDI Courses

An introduction to the multi-disciplinary nature of media studies including an exploration of the definitions of society, culture, the self, as well as an historical approach to human communications. Explores the impact of technological change on culture, and the latest developments in information technologies (Internet, newsgroups, on-line publishing, e-mail). (3:0:0)

Explores the interdependence of contemporary popular culture and mass media, and develops critical thinking skills for assessing the impact of media on culture. May focus on a particular medium or special topic. Assignments may include media other than print. This course is offered as a special collaboration with ENGL 115 F10N20 and S11N01.

An exploration of emerging digital technologies and their impact on culture, education, commerce, politics and society. Development of hands-on skills in the use of e-mail, newsgroups, web-site authoring, and multimedia. Familiarity with computing applications is an asset. Note: Some sections of this course may be offered on-line. (1:0:2)

This course examines how selected media--mainly newspapers, magazines, television, and film--identify and address their audiences to represent significant social constructions: gender, ethnicity, and class. Participants will be challenged to distinguish between the representations of social issues in the media and their social realities.

An examination of the strategies and ideologies in promotional communications: advertising, public relations, political and public service announcements, billboards, news reporting, infomercials, popular performance art, and propaganda. Note: Some sections of this course may be offered on-line. (2:0:1)

An examination of television as a medium of communication and an element of culture. In a given year, the focus of the course may be on television production and management in addition to an analysis of television's impact on culture. (3:0:0)

An introduction to the interdisciplinary study of videogames, examining their cultural, educational, and social functions within contemporary settings. By playing, analyzing, and theorizing about videogames, we will examine debates surrounding how they function within contemporary social contexts. Readings will include contemporary videogame theory and interaction with contemporary commercial videogames. (2:1:0)
 

An exploration of the media, its control and ownership, from a global perspective. Topics include globalization; the public sphere; international trade agreements and regulatory bodies (WTO, IMF, etc.); internet culture; patterns of ownership, control and monopolization; alternative media; cultural imperialism; racism, assimilation and creolization. (3:0:0)

An exploration of the history of journalism with an emphasis on the evolution of print, photography, radio, film, television, and the internet as media for the mass dissemination of news, information, and opinion. Students also consider questions of journalistic style and ethics. (3:0:0)

A focus on film as medium. Through an examination of films about film-making, students explore the narrative, documentary, and propagandistic powers of film. (3:0:0)


IPRO Courses

An introduction to critical theories addressing the role of technology within contemporary society. Some of the contexts within which this examination will occur will include: mass media, communication and culture; the self; civic, economic and legal communities; education, research and corporate agendas; the enlightenment project; and the ethical boundaries of science. Topics in this course will focus on, but not be limited to, information and digital technologies.

An applied introduction to the core concepts used by professionals in the Interne

A continuation of iPRO 120, this course is an examination of the theory and techniques involved in semantic Web presentation technologies (i.e. CSS). Students will research and develop best practices while completing Web projects.

This course is an opportunity for students to apply their previous web development experience while using professional development tools. The skills gained in this course give the students a broader perspective of creating and maintaining professional web sites.

A broad overview of the essential concepts and skills used in the design of information projects, with a focus on interactive and dynamic structures. This applied course will allow students to work with the essential theories of design, interactivity and information to create projects that will develop their appreciation and understanding of the fundamental role this discipline has in contemporary society.

An applied course that explores digital design for the Web. Students will explore a range of aspects of design theory. Through practical application students will learn how various pieces of equipment and software will help them to produce professional quality results in this emerging field of multimedia.

An applied course that gives students a foundational knowledge and experience in the area of Internet multimedia production. Using case studies, and their own projects, students will explore and create graphics and animation for the Web using Adobe Flash CS3 Professional.

Students will gain an opportunity to apply skills and knowledge learned in all previous courses using a self-directed project. Students will choose either to complete a real-world project or a personal digital portfolio. This project will require students to demonstrate a mastery of previous curricular themes.

An investigation of the core concepts involved in the design, construction and implementation of information structures for use in any of the emerging interactive computer-based mediums. Focuses on the interface and information design issues relevant to the underlying interactive computer-based mediums.

An applied course that builds on the Internet Authoring course by extending students knowledge and experience into the area of Internet scripting languages. Using case studies and their own projects students explore design an implementation strategies in this complex area of the Internet.

An applied Internet Scripting course to explore and study advanced Internet scripting strategies, tools, and techniques. Using case studies, professional experts and their own projects, students explore advanced design and implementation strategies in this complex area of the Internet.

An introduction to the current hardware and software standards. protocols and industry initiatives which together comprise the Internet. An exploration of all major standards, protocols, and products currently in use in the design, construction and implementation of professional Internet resources.

Builds on previous Internet scripting courses by focusing on writing server-side applications. Topics include design, creation and implementation of server deployed, database driven applications.

A solid foundation in the theories and applications of modern, Internet-based multimedia technologies. Focal areas include the formats, production, and distribution of digital audio and digital video. Investigates current multimedia standards and tools, providing an opportunity to gain professional-level proficiency with several of these tools/standards. Students complete a major Internet-based multimedia project.

An opportunity for students to apply skills and knowledge learned in all previous courses by means of a self-directed project. Requires a demonstration of mastery of previous curricular themes.